Voice stealing in DUNE generates click noises for some patches. If you play broken chord patterns with a pad sound with long release, e.g. A071 "Oceanic Pad RL" there are sporadic clicks. If you dastically reduce the number of voices (e.g. to 8 voices) the clicks increase massively.
Voice stealing should be done with a short fadeout of 5 or 10 ms to prevent this.
However this does not happen with all patches. Most patches have silent voice stealing as it should be. Don't know what is the root cause for this?
DUNE: Voice stealing makes click noisesModerators: Christophe, Mark
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Re: DUNE: Voice stealing makes click noisesIncrease the number of voices and/or reduce the amount of release. You could add a touch more reverb to fake a longer release.
Re: DUNE: Voice stealing makes click noises
Still trying to figure out what the heck "voice stealing" means. But if you mean bringing down the voice count, like you described, that isn't a bug, it's how synths work. That certain patch from your example uses 3 voices in unison, which means when playing only 1 note, it will use up 3 voices. With long release, playing another note (1 key pressed), it will use another 3 voices on top while the new note and release time overlap, bringing total voice count to 6. With that, you've pretty much used up all of the available voices if you bring max voices down to 8, and that's with only 1 note. If you play a chord of, let's say, 3 notes, you're starting with 9 voices already. And for stereo signals, just double all that. The clicks you hear is when the notes are cut down, instead of slowly coming to stop, so it can play new notes. Like Mark said... either bring the number of voices up, or turn down the release time. SoundCloud ::: Facebook
Re: DUNE: Voice stealing makes click noises
That is the definition of Voice Stealing........
That patch only has 27 voices active. Increase it to 72....but even when reduced to 8 voices I'm not hearing any clicks...... I don't remember reading of anyone complaining about DUNE's voice stealing algorithm before.......... Last edited by Teksonik on Tue Feb 25, 2014 1:41 pm, edited 1 time in total.
Re: DUNE: Voice stealing makes click noisesMaybe the clicks are a latency issue? Trying increasing your buffer size in addition to the previous suggestions.
Re: DUNE: Voice stealing makes click noises
That seems to indicate it's not a latency issue but rather an issue with that particular patch but I'm not hearing any clicks with it even when reducing voice count......... Maybe I'll try it with headphones on.........
Re: DUNE: Voice stealing makes click noisesOk it's early in the morning and I have all the doors and windows open so couldn't turn up my speakers too loud so I've tried it with headphones on and when I reduce the voice count there are definitely clicks. Even at the default 27 voices I can get clicks on retrigger but I have to rapidly play full two fisted 10 note chords. Just increasing the voice count to 72 solves the problem.
So he might have a point about DUNE's voice stealing algorithm but you really need to push things to extremes to notice it which is probably why no one else has ever brought up the subject in the time DUNE has been released......... EDIT: Release is set to 74% on that patch so that's contributing the issue a great deal..........
Re: DUNE: Voice stealing makes click noises
I noticed the problem when playing a pad sound like a piano, i.e. not 3 notes per bar but lots and lots of notes per bar. I got sporadic click noises. I tried to track the problem which led me to the voice stealing. Here is an extreme audio example: https://dl.dropboxusercontent.com/u/334 ... UNEbug.mp3 First A071 with 72 voices, second with 8 voices -> drastic click noises because of voice stealing Third C025 with 16 voices, fourth with 8 voices -> voice stealing going on without any click noises So the answer is yes, increasing voices fixes the problem, but it still odd that for some patches voice stealing works silently (like it should, by just fading out existing voices with 10ms or so, I think all synths do it that way), and for others it does not. That might be a bug, right? So, nowadays we have big CPUs, but we also have big plugins and many plugins, so doing housekeeping on resources is still a good thing to do I think. Also, sometimes I like playing pad sounds as arpeggio because it gives a very diffuse but still lively sound. It should be possible without click noises but still limiting the number of voices. PS: Most of the patches seem to show the click noises. I had to browse through quite some pads to find one without clicks.
Re: DUNE: Voice stealing makes click noisesYou can send a support ticket to Synapse but I don't think there will be any work on DUNE 1 since DUNE 2 is well into production. Rich made these comments over at KVR so I don't think I'm breaking any NDA by posting them here:
Re: DUNE: Voice stealing makes click noises@Teksonic: ah thanks for that info. Hm seems I have to live with it right now.
Do you know whether Dune2 will be an upgrade that replaces the existing Dune VSTi, or will it be a separate VSTi?
Re: DUNE: Voice stealing makes click noisesseparate vsti
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