4damind, let's be clear about something. If you think this is reporting a bug, I'm sorry, but you have no idea how to properly report a bug. You didn't give any of the details asked. All we hear from you from the very beginning is: "
it's not Cubase or my computer... your software is faulty, fix it!" That's it. How are devs supposed to know what you are experiencing? And really, what the heck is DSP overload anyway?
So, before jumping to a conclusion and making assumptions, to short this one and to put it in a language you'll understand, please follow these instructions and provide answers:
1. Version number - DUNE 2 has 7 revisions, devs can't know if you've kept it updated
2. System specs: CPU, RAM, graphics, soundcard
3. What is your buffer set to?
4. The nature of the project - is it an isolated occurrence (when you insert only one instance) or is it within a larger project
5. Does it happen with certain patches or with all of them?
6. If it's a custom patch you made, insight into the settings would be good
7. Does this "DSP overload" (whatever it is) go away when you turn MT off?
8. What is the CPU usage when it happens?
9. What is the RAM usage when it happens?
10. If you move DUNE2 to another channel (rearrange it), is there any difference?
If you expect your issues to be resolved/fixed, you will have to provide some info. These steps are a good start. And please refrain from answering before you complete these steps. It will stop this topic from turning into an argument. Help the devs to help yourself