Dune 2: MSEG display travel doesn't reflect key-tracking

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Dune 2: MSEG display travel doesn't reflect key-tracking

Postby great-bear » Sat Nov 12, 2016 3:16 pm

Dune 2.5

The MSEG time-tracking display doesn't reflect the rate-scaling introduced by turning up key-tracking.
(even though the sound correctly reflects such MSEG rate-scaling)
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Re: Dune 2: MSEG display travel doesn't reflect key-tracking

Postby Richard » Mon Nov 14, 2016 1:26 pm

True. The display pointer should move faster when playing high notes, and slower when playing low notes. As you point out, the engine itself does key tracking properly, so it is a visual glitch that needs to be addressed.
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