Very strange (no yet reproducable bug ) result in silence

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Very strange (no yet reproducable bug ) result in silence

Postby gentleclockdivider » Mon Dec 12, 2016 10:50 pm

Strange bug resulting in no sound output after a few minutes .
Created a snare/clappy like drum sound in dune ..with a bit of eq and reverb ..
After a while dune 2 refused to ouput any sound , if I disabled the effects .., the sound came back .
My host ( renoise 64 bit) has the ability to auto suspend plugins , altough it is not activated .
Strange thing is , There are multiple dune instances and the bug only occurs with this certain patch , it happens after about 5 minutes .
Just load the patch , and do nothing ...wait for a few minutes ( drink a thea ) ....

Here's the patch ...( why can't we upload fxb files ) ?
https://app.box.com/s/u0vzy2h9jemsl73j7z2fr8gowuw1sfzl
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Re: Very strange (no yet reproducable bug) result in silence

Postby gentleclockdivider » Mon Dec 12, 2016 11:24 pm

O.K. I found it .

Noise amp fader was set to zero , and modulated by an mseg .
The mseg was a repetitive decaying exponential curve .( clap sound )
The global amp release was set to infity ...altough this was not noticeble because the noise gain was modulated by the mseg ( which was decaying )
So dune was showing that there was still a voice processed ( voice readout )
After a while a click sound occured , dune went into suspension mode .. , resulting in muting the inputs/outputs of the effects blocks , iow NO SOUND .
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Re: Very strange (no yet reproducable bug) result in silence

Postby gentleclockdivider » Mon Dec 12, 2016 11:49 pm

It seems that it's verry difficult to reproduce .
Download the file from the first post , play some notes and then wait for 1 min 30 sec . then the click will occur .
It could be host related , but it is verry unlikely that a host just kills the effects section of the plugin .
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Re: Very strange (no yet reproducable bug) result in silence

Postby Teksonik » Tue Dec 13, 2016 2:02 am

For some reason you have the Amp Env Release set to 100% on Voice Number 1. Turn it down to zero (doesn't effect the sound) and try it again. Doesn't stop making sound after 90 seconds here if that adjustment is made.
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