I was wondering if someone could provide me with any advice on how to simulate analog behavior in Dune3 such as oscillator drift and random keytracking, similar to what is seen in the Legend.
In most cases, I modify the oscillator fine pitch by using a slow LFO in polymode that is equipped with S&G. Generally speaking, it sounds better with chords if the offset is set off center. I'm not sure what the offset is, but it's generally off center.
Although it is possible to detune and disperse the different voices inside a chord in the Legend, I am not certain whether this is something that can be done with Dune3.