Ok it's one of those days where the music isn't exactly flowing out of my fingertips so I'm looking for something to keep me busy.
Someone mentioned per voice effects for a synth at KVR and while I don't think that's possible (or desirable) at least with the plugins I own I did think of having per note effects.....why I'm not sure...but anyway here's what I did. I've loaded at this point 6 instances of DUNE and limited each one to responding to only one midi note in the Generator's page (staring at note #36). What I'll end up with will be a separate instance of Dune for each key on my midi controller and of course since Orion automatically assigns a mixer strip to each instance I can have a different insert effect for every note......but.....I can't think of a single reason to have a separate effect for each note.
I've got my controller set up to send Midi Program changes so each instance of Dune will have the same patch but I could have different patches for each note...again not sure why. Since only a few notes will be played at a time during normal playing conditions and each instance of Dune is only playing a single note CPU demand shouldn't be too bad. I'm concerned about memory though as I can't remember if it's Orion that keeps a synth's GUI in memory even if it's closed or if it's another app I use. At this point it's not a problem but when I start getting up to the 49 instances needed for every key on my controller (not counting when it's transposed) memory could become a problem.....I've got 3 gigs to work with......
Anyway it's just an experiment born out of boredom. Anyone think of a reason to have per note effects? With Sends you could have delay on the bottom half of the keyboard and chorus on top.......reverb scaled etc. Maybe I'll just go play some more guitar......
Dune-Orion ExperimentModerators: Christophe, Mark
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Re: Dune-Orion Experiment"Per note" could just as easily mean different effects for high notes and low notes, if you don't take it too literally. Either way, your solution is the obvious and most effective (pun intended). I can't see it being anything worth having as a feature in either an instrument or host application.
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Re: Dune-Orion ExperimentThey were more referring to per voice rather than per note(C 36 D 38) etc. It all came from some confusion caused during discussion of the ANIX hardware synth where some guy at KVR read the manual and it said "128 Voices with per voice effects" so he thought you could program a separate effect for each "voice" as in polyphony but Yamaha was using the word voice to mean patch so it only meant there were 128 patches with per patch effects and then the discussion turned to whether or not per actual voice not per patch effects could be done in software.......
So actual per voice effects would mean if you played one note on your keyboard it would have one effect applied then the next note you hit would have another effect applied and so on.....if you played a chord each note would have it's own effect......how that would be technically possible or why one would even want such a thing is not clear. Playing a synth like that would be confusing as hell.....would probably be a mish mosh......it wouldn't matter where you were playing on the keyboard high or low but rather which voice was next to be played in the rotation.....if you started playing high notes the effects would be applied up there in order.....no way to dictate which actual pitch gets what effect. In other words you couldn't say I want delay on the low notes and chorus on the high notes......they just come in whatever order the voices are played. I can't think of any possible use for that...... The little experiment I tried with Dune would allow you to have for example chorus on the low notes and delay on the high notes and anything in between...true per note effects but loading and controlling 49 instances of a synth or more if you wanted to cover more range would be a nightmare.....adjusting the effects for each note on your keyboard from it's own mixer strip....tedious to say the least. But it was just a proof of concept experiment and I never got past 7 notes as I realized that even though I can change the patches on each instance of Dune at the same time I would have to manually adjust each note's effects and having 49 insert effects and 49 instances of Dune loaded would be pushing the limits of my system. All that for something that I can't see any practical use for......oh well I was bored....... But I ended up having a pretty good shred session on my guitar so the day was not lost...
Re: Dune-Orion ExperimentDoes this type of solution works best with guitars alone?
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