incommunicado wrote:Bones, I too would be loathe to have the core parts of the application meddled with, but features like Audio Track enhancements (takes management, better editing to cut, splice, trim, stretch audio clips) and Audio preview on Audio Track with live timestretch etc. are in a sense isolated from the rest of the application.
Sure, but not only do these things move Orion away from it's essential role as a virtual studio and more towards direct comparison with the big sequencers, they will just enable users to keep working the way they always have, rather than take the time to understand why Orion is the way it is and how much better it is for that. Your comment about DrumRack is the perfect example. Audio Tracks are there to allow us to do things we cannot do easily another way, mostly to bring in a full part from another source, like a guitar or vocal recording, rather than to add lots of little pieces of audio here and there and then work with them directly, as you would in one of the bug sequencers.
The essential difference at the end of the day is where you do your work. In most sequencers you do pretty much everything in the main time-line [Playlist in Orion] but what makes Orion different, and a lot easier to get your head around, is that it's workflow is mixer-centric. Anything that takes away from that will inevitably make the app less intuitive. I strongly believe that the only use for the Playlist should be to build an arrangement from patterns and audio parts. Everything else should be done somewhere else. So things like punch in/out make sense but the rest of it is at odds with the way Orion works and would only serve to make it more confusing for new users and somewhat convoluted for all of us.
Any improvements to this area will simply enhance the workflow for those who use it, and add to Orion's cool feature list. And for those who don't use it, like yourself, the original workflow stays untouched and unpolluted.
Which is nice for you but while all that work is being done, things that might be good for both you and me are being pushed back to a later release. I think that development should focus on things that offer advantages to everyone and that build on it's core of incredible sound quality and ease-of-use. Trying to make it more like the big sequencers or simply working to grow the feature list is not the best way forward.
And hey, if you do on occasion use the Audio Track, I'm sure you wouldn't complain about having these extra features.
I use audio tracks all the time but none of those features would benefit me in the slightest. e.g. Preview would be completely useless as most of my audio tracks have a minute or two of leading silence before any sound. Sometimes I'll cut a vocal into parts - verses and chorus or something - but if I do, I will load them into a DrumRack because it gives me a lot more flexibility and means I don't need to use the Playlist. using the Playlist for fiddly things is problematic because it means that you need to bee zooming in and out all the time or maximising/unmaximising it, which is messy compared to leaving it so that you can see the full arrangement and working with nice, easy to handle pattern blocks.
But the Audio Track is woefully underdeveloped now, and as it is cannot be used for regular recording and editing.
I think Audio Tracks are just about perfect as they are, if you work the way Orion is meant to work. The one and only improvement I can think of would be punch in/out.
It seems to be an afterthought. You have to admit that to do any kind of reasonable audio recording/manipulation, you usually have to go to an external application.
Of course but as it;s integrated into Orion it's the best possible solution. i.e. right-click on any audio file and choose "Edit with SoundForge" [or whatever audio editor you use. No sequencer/host is ever going to have a better toolset than a dedicated audio editor so it seems pointless to me to put any of those kinds of features in. SF or Wavelab or Audition or whatever essentially becomes just another window in Orion,like the Sampler's Keymap Editor or Grooveslicer, which to my way of thinking is perfect.
There's another important factor to adding such features: adding robust Audio manipulation and loop/time-stretch tools do not affect the core Orion workflow,
This just shows that you have no idea what the core Orion workflow is. It is a mixer-centric virtual studio. It is not an all-in-one solution to all your audio needs. Where other applications have started as simple MIDI sequencers and had all the other stuff tacked on - first audio then virtual instruments - Orion has approached the task from an entirely different angle, concentrating on virtual instruments. The result is that it does those things much better than any of the big sequencers so it makes sense to build on that strength rather than become a jack of all trades and master of none, which is the path you are suggesting. It's clear you have no concept of, or interest in, sound quality, which is Orion's other core strength.
Vicious_Angel wrote:ONE MAJOR thing for me is a wet/dry knob on every effect. Espesially on delays/compresor. (you can understand why bucause i work only with inserts)
Wouldn't the obvious solution be for you to start using the sends? Solves your problem without sucking up any dev time.
JavierRubio wrote:For start it would be nice more than 9 live sets. They could show in the control bar (maybe optional) as a global pattern selector, you know ABCDEFGH, 12345678, that would be 64 live sets. And we could assign each live set to a CC or note, to trigger them with our controllers.
How the hell would you remember what was in 64 live sets when you are on stage? I have a better memory than anyone I know and I couldn't do it for a whole set [64 x 10 songs] without months of rehearsal.
Then, if you press the record button, you could even override the song playlist with the live performance, for a quick sketch of a song.
You can do that now - just press the F11 key to write the current patterns to the Playlist.