Dune - additional mod optionsModerators: Christophe, Mark
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Re: Dune - additional mod optionsthat was asked for from day one in the beta forum, and here too
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Re: Dune - additional mod optionsWhat was Rich's response to the issue? Was there some technical reason why FX Parameters couldn't be added in the Mod Matrix? (really don't remember )
Re: Dune - additional mod optionsbasically, it would mean having 8x FX (one for each voice/layer) and would kill cpu...i think.
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Re: Dune - additional mod optionsFX Parameters can be added, but as all effects are global, modulating them is somewhat restricted. E.g. you could modulate Phaser feedback via a LFO, but if you tried to apply the mod envelope, which note exactly should be used as a reference, if you press 3 keys successively?
That's why I came up with the idea of adding the "FX Dry/Wet" modulation target, which allows you to change the dry/wet amount of the whole effect chain, per voice. Admin - Synapse Audio Software
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Re: Dune - additional mod optionsI see, thanks. I don't think I'd use FX automation much. Maybe LFO to Delay Feedback or something like that.
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