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JohnDowe123 wrote:So I guess you never created a really big project in your other DAWs with lots of plugins which brings your machine close to its limit. THEN ASIO spikes get important, because then they get audible as dropouts. If you load just one instance of Dune2 and nothing else, you won't see problems.
JohnDowe123 wrote:PS: This might be a reason why nobody noticed this during beta testing. I guess people test beat versions by playing it solo, not embedded in a huge project.
JohnDowe123 wrote:PS: This might be a reason why nobody noticed this during beta testing. I guess people test beat versions by playing it solo, not embedded in a huge project.
Teksonik wrote: There is a reason why other DAWs don't care about "ASIO Load".
With the same soundcard or external device the number of plugins a system can run before audio degradation is determined by the power of that system's CPU.
JohnDowe123 wrote:PS: This might be a reason why nobody noticed this during beta testing. I guess people test beat versions by playing it solo, not embedded in a huge project.
So by that reasoning you can't be sure that DUNE 2 is at fault......it's something in your huge project.
JohnDowe123 wrote:Yes - the reason is thoses DAWs don't have the technology to measure ASIO load.
Teksonik wrote:JohnDowe123 wrote:Yes - the reason is thoses DAWs don't have the technology to measure ASIO load.
No, they don't have a need to measure "ASIO Load".............
At any rate let's see what Rich says about the issue and why Orion doesn't have an "ASIO Load' meter...........
From S.O.S
"According to Steinberg, the Cubase VST Performance ASIO meter actually displays how hard the audio card driver is working and how much capacity is left before you will experience pops and crackles. In practice, whatever is being measured, comparing the Cubase ASIO meter reading with that of the Windows Task Manager on a multi-core PC shows that Cubase indicates how close any one of the cores is getting to 100 percent occupied".
What other VSTi's do you own ? Do they exibit the same "ASIO Spikes" as DUNE 2 under the same conditions ?
JohnDowe123 wrote:PS: This might be a reason why nobody noticed this during beta testing. I guess people test beat versions by playing it solo, not embedded in a huge project.
Kriminal wrote:Actually, thats one of the first things i do, but i dont use Cubarse, and havent had any probs like yours here, so cant help.
JohnDowe123 wrote: I really don't understand why you reject the term ASIO load so heavily as if it where a crazy concept not making any sense.
piel wrote: The devs of Cubase made up an interesting "ASIO meter" [...] some clever way of checking your resources you have left before you should get audio crackles.
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