Dune 2 voice 2,3,4... reset

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Re: Dune 2 voice 2,3,4... reset

Postby Yorrrrrr » Wed Jul 02, 2014 4:35 am

A feature to initialize a single voice would be a good idea. I've had times where I want to edit an unison voice from scratch, with the default init settings. Maybe with an option in the patch menu that says "Initialize currently selected voice" or something.
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Re: Dune 2 voice 2,3,4... reset

Postby VisionHD » Wed Jul 02, 2014 6:52 am

I am glad my thread picked up so much interest. I'm a complete newbie when it comes to creating patches, and yet I asked for a feature the same day I created my first patch ever!

It must mean something - that Initialize Selected Voice is INDEED a needed feature :)

Gonna buy DUNE 2 on Friday! I'm so excited for finally diving into sound design world. Hope to post some sound demos soon.
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Re: Dune 2 voice 2,3,4... reset

Postby Yorrrrrr » Tue Feb 03, 2015 4:48 pm

I am so needing this feature. To be able to reset or 'init' a particular unison voice, so I can create additional layers from scratch. Anyone else?

And a copy/paste function from OSC 1 to 2 and viceversa... :)

All that can increase workflow simplicity is good.
Last edited by Yorrrrrr on Tue Feb 03, 2015 4:58 pm, edited 1 time in total.
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Re: Dune 2 voice 2,3,4... reset

Postby Teksonik » Tue Feb 03, 2015 4:58 pm

I wouldn't mind this feature either. I guess for now the workaround would be to start from an INIT patch and then only work on one voice at a time rather than the "All" button............
Last edited by Teksonik on Tue Feb 03, 2015 5:14 pm, edited 1 time in total.
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Re: Dune 2 voice 2,3,4... reset

Postby Yorrrrrr » Tue Feb 03, 2015 5:06 pm

Yes, indeed, but still a needed feature. Sometimes I already started to design a sound, and later I decide to add a completely different layer from scratch (not a copy)
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Re: Dune 2 voice 2,3,4... reset

Postby Teksonik » Tue Feb 03, 2015 5:16 pm

Layers only get copied from the All button (unless you choose to copy/paste) but yes this would be a nice feature.
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Re: Dune 2 voice 2,3,4... reset

Postby Teksonik » Tue Feb 03, 2015 5:19 pm

Oh and speaking of copy/paste you could copy an INIT voice to the one you're working on.....unless of course you're working on voice 8 and the other 7 are already programmed...............
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Re: Dune 2 voice 2,3,4... reset

Postby Yorrrrrr » Tue Feb 03, 2015 5:58 pm

I already created my own Init patch with the ALL button deselected and problem solved for future patches. Still think it would be nice to have that feature, just in case.

Thanks Teksonik, always helpful.
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Re: Dune 2 voice 2,3,4... reset

Postby jk-d2 » Tue Feb 03, 2015 6:31 pm

Initialize patch
1. All button selected
2. Move density to zero (now all voices are 0)
3. Select voice 1 to edit that layer

Is that what you are trying to do?
Save this as a default patch and just load it to not do those 3 actions.
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Re: Dune 2 voice 2,3,4... reset

Postby Yorrrrrr » Wed Feb 04, 2015 8:44 pm

No, but thanks.
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Re: Dune 2 voice 2,3,4... reset

Postby Richard » Sat Feb 07, 2015 3:32 pm

Good idea! :) We could add it as a separate option, or turn "Init Patch" into "Init Voice" if a particular voice is chosen.

Note that there is a fairly simple alternative way that already works, you can just copy any voice from the Init Patch, then paste it into the desired voice of the target patch.
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Re: Dune 2 voice 2,3,4... reset

Postby Yorrrrrr » Sun Feb 08, 2015 2:20 am

Thanks Richard. An 'Init voice' separate option on the 'patch' menu would be best, IMO.
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Re: Dune 2 voice 2,3,4... reset

Postby Yorrrrrr » Sat Feb 14, 2015 8:55 pm

....Or perhaps just a double click in the voice number buttons, just like you implemented the double click to reset on any parameter.
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