New *SPECIAL* wavetables for DUNE2 (*WT editor screenshot!*)

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Re: New *SPECIAL* wavetables for DUNE2 (*TT303 added 23/04/1

Postby Mark » Thu Apr 23, 2015 7:55 pm

Cheers. Looking forward to hearing something from you using it :drool:
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Re: New *SPECIAL* wavetables for DUNE2 (*TT303 added 23/04/1

Postby Mark » Fri Apr 24, 2015 12:25 pm

New wavetable for doing choral sounds, but also organ and strings:

https://app.box.com/s/ay8gc3ej069uvxy57jn4nmhtjghvopgv

What I've done here is to stick a word in to a text-to-speech synthesizer that can be accessed from within Mathematica and extracted as many unique waveforms from that as I could be bothered to do, resampled them and exported to DUNE2 wt format.

Here is what it can sound like:

https://soundcloud.com/markholt/mh-andrianampoinimerina
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Re: New *SPECIAL* wavetables for DUNE2 (*TT303 added 23/04/1

Postby Mark » Fri Apr 24, 2015 3:13 pm

Last one for the day :D

https://app.box.com/s/tteixtwwepv3pgidwx2bfoqgw33n4fsf

Random Volca Bass waveforms.
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Re: New *SPECIAL* wavetables for DUNE2 (*TT303 added 23/04/1

Postby Mark » Sun Apr 26, 2015 9:47 pm

Volca Keys wavetable based on each of the six oscillator settings:

https://app.box.com/s/wu91ijrl8fdu2az9gwhpj43mxg3cqxm5

With a short demo here. All sounds, except drums, are the Volca Keys wavetable.

https://soundcloud.com/markholt/mh-volca-keys-wavetable-demo
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Sun May 03, 2015 2:00 pm

Messing around with converting drum loops in to wavetables and then mangling them :D

https://soundcloud.com/markholt/tortured-drums-mh

A 909-ish drum loop converted to a wavetable for use in DUNE2. The keytracked wavetable is then 'played' by another MIDI loop with some MSEG modulations of different parameters, e.g., cutoff, pitch, and decay. All sounds come from the converted drum loop, even the synthy noises.
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Kriminal » Sun May 03, 2015 4:55 pm

Very interesting 8)
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Christophe » Sun May 03, 2015 5:30 pm

Mark wrote:Messing around with converting drum loops in to wavetables and then mangling them :D

https://soundcloud.com/markholt/tortured-drums-mh

A 909-ish drum loop converted to a wavetable for use in DUNE2. The keytracked wavetable is then 'played' by another MIDI loop with some MSEG modulations of different parameters, e.g., cutoff, pitch, and decay. All sounds come from the converted drum loop, even the synthy noises.

i have made one WT with a drum loop one year ago, time is flying !
wanna fight for the best one ? :cowboy:
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Sun May 03, 2015 5:36 pm

Bring it on Chris :lol:
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Fri May 15, 2015 1:09 pm

Something is brewing :D

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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Teksonik » Fri May 15, 2015 4:01 pm

Looks cool. Now that I'm at least temporarily unemployed I might actually have some time to spend with DUNE 2. :)
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Christophe » Sat May 16, 2015 12:31 pm

Mark wrote:Bring it on Chris :lol:

here we go :
https://soundcloud.com/ccarrieres/dune2 ... -wavetable
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Sun May 17, 2015 3:53 pm

Here is a full screenshot for the DUNE2 wavetable maker that I'm working on. At present it only exports individual wave cycles plus a single wave file with each cycle concatenated. I'm currently trying to work out how to export to DUNE2 wt format as well...

The rather basic functionality is that you can import the first 1024 samples from a wave file from which it will create a 2048 sample cycle by reflecting those 1024 imported samples. Alternatively, you can click random to generate a random waveform or draw the waveform of your dreams. :love:

It may also be useful for making wave cycles for other wavetable synths.

Wavelet.jpg
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Sun May 17, 2015 4:09 pm

Here are a couple of wavetables made using the randomize function for each of the four cycles:

https://app.box.com/s/f2ilb86d81c35o9ttvzsz5egbnw24orf
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Sun May 17, 2015 4:13 pm

Special thanks go to Exo at the flowstone.guru blog for the Developer's toolkit from which some of the functionality of Wavelet is derived.
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Kriminal » Sun May 17, 2015 4:49 pm

aside from a 'random' waveform, is there anyway to make standard shapes and change them? ie mix a saw and sine or distort a square etc?

i never got good results from drawing freehand in Soundforge, and 'random' usually means 'non musical'

if ppl are going to use this, they will still need the primitive synapse tool to create a WT tho...?
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