New *SPECIAL* wavetables for DUNE2 (*WT editor screenshot!*)

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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Sun May 17, 2015 11:56 pm

I'll probably provide a library of standard waveforms (amongst others) that can be loaded in to each slot. The random waveform generator is actually rather nifty.

I've made progress with wt export. I can generate a file that DUNE2 will load, but there are some artifacts in the waveforms that need to be fixed.
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Kriminal » Mon May 18, 2015 3:10 pm

Mark wrote:I'll probably provide a library of standard waveforms (amongst others) that can be loaded in to each slot.


will we be able to edit those or will they be static wav files?
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Mon May 18, 2015 3:14 pm

You can edit them :)
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Mon May 18, 2015 4:33 pm

I appear to have WT export working :dance: :drool:

However, it looks like there'll be a period of optimising the program before it can be released in to the wild :(

But hopefully not too long :D
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Kriminal » Mon May 18, 2015 5:38 pm

Look fwd to it...
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Kriminal » Tue May 19, 2015 5:52 am

Looking at the image again
.. 4 slots... 1024... im not quite getting it... is it making a 2048 from the 4 slots? What is lost whem inporting if it only uses first 1024 of the sample?
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Christophe » Tue May 19, 2015 7:51 am

yes, i don't understand too :?
why not 2048 sample import like in the beta tool from Richard ?
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Tue May 19, 2015 8:23 am

It's just the first set of functionality that I wanted. There's plenty more stuff that I need to add in. I can wait on releasing until it's all in :P

There's already more functionality than the program available to beta testers.

Anyway, about the current 1024 sample limit. The idea there is to take the 1024 samples and make a mirror image of them (and invert), stick them together and make a perfectly symmetrical waveform. My experience shows me that these suffer less with phase problems. An idea on top of this was that you get a single cycle without having to do any sample slicing.

I will, of course, be adding in options to take the whole wave file and resample it to 2048 samples. This will only make sense if you have already cut out single cycles. I have an idea to add in sample start and end points for extracting out cycles from longer samples, but this will be much further down the line. I will also add windowing options to fix cycle start and end points. I won't be adding in resynthesis options though. I haven't found any that actually work that well and I don't see me being able to do any better.

The four cycle limit is a balance between getting enough samples to morph between and enough space on the GUI to draw your own waveforms. As I said, apart from the four cycle limit, there is already more functionality in this program and more planned.
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Christophe » Tue May 19, 2015 8:47 am

it all makes sense now, Master of the Wavetable :oops:
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby HYPNAGOGIA » Tue May 19, 2015 10:54 am

Christophe wrote:it all makes sense now, Master of the Wavetable :oops:

Mark's title?

All bow to the Master of the Wavetables :mrgreen:
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Tue May 19, 2015 12:23 pm

:lol: :dudelsack:
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Kriminal » Tue May 19, 2015 3:36 pm

Im struggling with the logic, so i'll shut up till its released.
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Tue May 19, 2015 6:09 pm

Kriminal wrote:Im struggling with the logic, so i'll shut up till its released.


I think most people struggle with my logic. It's not always their failure though :lol:
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Thu May 21, 2015 10:51 am

I've now incorporated some of Kriminal's logic. Mirroring is now just an option. Imported samples can be any length up to 4096 and are automatically resampled to 2048 samples. All that is required for you all to do at present is to chop out individual snippets for straight import.
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Re: New *SPECIAL* wavetables for DUNE2 (*Volcas added*)

Postby Mark » Thu May 21, 2015 8:55 pm

Christophe wrote:
Mark wrote:Bring it on Chris :lol:

here we go :
https://soundcloud.com/ccarrieres/dune2 ... -wavetable


Just tried to listen to this, but it's not available apparently :(
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