LFO Trigger?

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LFO Trigger?

Postby Foxedge » Tue Feb 09, 2016 11:25 pm

Hi! Has Dune II a trigger button for LFOs, so that playing additional notes in the middle of a LFO cycle causes the cycle to restart for all notes being played? I didn't find one and the manual has no information about such, but maybe it is a bit hidden somewhere.
My soundbank "Dark Cyberpunk" for Dune 2 with 40 patches: https://www.youtube.com/watch?v=JEVGqIAQ2rU
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Re: LFO Trigger?

Postby Teksonik » Wed Feb 10, 2016 12:49 am

Maybe this will help ? :)

Richard wrote:LFOs are global mode when Poly is off. When Sync is enabled while Poly is off, however, the LFO will retrigger when no note was pressed previously. MSEG will behave the same way when Loop mode is active. The idea here is to make sure everything is in sync during sequencing and when playing live, e.g. you hold one note with some rhyhtmic modulation on it, then add additional notes and all is perfectly in sync.
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Re: LFO Trigger?

Postby Foxedge » Thu Feb 11, 2016 1:25 am

Thanks gonna try this out later and will feed back then if it was that, what I am looking for. :)
My soundbank "Dark Cyberpunk" for Dune 2 with 40 patches: https://www.youtube.com/watch?v=JEVGqIAQ2rU
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