I love Dune 2. It's my favorite .vst synth. I use it for solos, pads, and everything in between!
The only issue is that I play my synths live, and I like to run super low latency because I play jazz fusion and need fast response. I am on Windows, so the fastest I can set latency at is 64 samples i/o which is where I always set the audio buffer.
Some of the patches, especially when I layer two instances (but in some cases even single patches like Redepmtion from the original pads bank for example), click and pop when I play a lot of polyphony in a short amount of time. Obviously my CPU can't keep up.
I am running Windows 10 64 bit on a custom built portable mini-PC computer I made specifically for perfroming music with .vst's live. It is running Intel 8th Gen i3-8350K overclocked to 5.0ghz. Essentially, it's a quad-core processor with no hyperthreading so it's 5.0ghz with only 4 threads. Ram is not an issue, I have 32GB overclocked to around 3200mhz. When I built the machine, Intel's i7-8700k was not yet available, so I bought the i3-8350K so I could move ahead with getting all the software running and complicated MIDI routing for my live setup sorted out (this is my first Windows machine, I am coming from a Macbook Slow oops I meant Pro ha.).
I am assuming that upgrading to a chip with more threads like the i7-8700k might help this situation with the clicks and pops. I know Dune 2 takes advantage of multithreaded CPU's. My question is, will upgrading to the i7-8700k which has 6 cores and hyperthreading which = 12 threads and overclocked to around the same speed of ~5.0ghz fix the situation with the clicking and popping on certain heavily-CPU-hungry patches?
Thanks for your input.