Hi,
I was trying to recreate a patch from another synth (Albino) which is a simple detuned saw and couldn't work out why I couldn't get the same sound with Dune 2. It turns out the fine tuning was the reason. It does indeed seem that the cent scale on the Fine knob gives very little movement in the low ranges (0..50) and then a lot of movement at the higher scales. Then when you hit 100 cent that is the same as 100 cent in Albino. I'm not sure if Cent scaling is supposed to follow a standard or is up to the interpretation of each synth designer, although I've just tried quite a number against Albino and all seem to be the same except Dune.
You're also right that it's different when you use the Mod Matrix and add a constant to the Osc Fine parameter. Firstly it *is* then following the scaling of other synths like Albino, but it's 4 times the amount of cents you'd expect (100 cents in Albino = 25 in the mod matrix)
Is this by design or is it actually a bug (which I realise would be difficult to change now because all patches would sound different)? Thanks
I just tried the same exercise in Dune (v1) and the Fine knob there doesn't have the scaling "issue" (i.e. small numbers giving little movement and large numbers big movement) but the number of cents is twice what other synths report (Albino 10 cents = Dune 1's 20 cents).
Just my 2 cents (sorry, couldn't resist
Thanks.