Glacier White - A new skin for Dune 2

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Glacier White - A new skin for Dune 2

Postby satYatunes » Mon Jan 04, 2016 2:13 pm

Wish you all a very happy new year. Lets start the new year with a new skin for Dune 2. A lot of Harbor Blue users wanted a light colored skin so here we go, presenting Glacier White for Dune 2. A White colored skin with Blue text and buttons. Available for USD 7.50.

Please visit satyatunes.com for more details and screen shots.

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Re: Glacier White - A new skin for Dune 2

Postby funky koval » Mon Jan 04, 2016 3:37 pm

Very nice! I think my favorite from all the ones you've done so far.
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Re: Glacier White - A new skin for Dune 2

Postby satYatunes » Sat Jan 09, 2016 6:42 pm

Good news - I just added the dark knob version. Here is a screen shot. The new version has been sent to all previous buyers. Enjoy!

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@funky koval - Thank you.
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Re: Glacier White - A new skin for Dune 2

Postby Kriminal » Sat Jan 09, 2016 6:50 pm

Reminds me of the Novation V-Station.
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Re: Glacier White - A new skin for Dune 2

Postby Yorrrrrr » Sat Jan 09, 2016 8:48 pm

It looks amazing. I specially like the new dark knob version. My default from now on.
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Re: Glacier White - A new skin for Dune 2

Postby satYatunes » Sun Jan 10, 2016 7:31 pm

Yorrrrrr wrote:It looks amazing. I specially like the new dark knob version. My default from now on.


Thanks.
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Re: Glacier White - A new skin for Dune 2

Postby Teksonik » Tue Jan 12, 2016 9:32 pm

EDIT: Ok I've fixed the Filter Drive Knob issue that Yorrrrr pointed out at KVR. By default D2 calls for the KnobSmall.png but you can change it in the .ini file. Just change it to this: Drive = 614, 378, SmallBipolar ( just add SmallBipolar behind Drive XY coordinates in whatever skin you want to edit. The XY values above are from the Harbor Blue skin)

That will give the proper bipolar knob to reflect the Drive's -100 to +100 Center 0 range............. :D

Also I managed to get the trapped MSEG cursor again and got a screenshot of it but I noticed that if I switch to the Default skin the issue disappears. Switch back to Harbor Blue and the issue is there.....switch to the Hoverland Plate skin issue disappears....switch back to Harbor Blue and the issue is back. (all without closing D2 after the issue occurs)

Can you think of anything in the Harbor Blue skin that would cause this issue to occur while not occurring in other skins ? I can't think of anything right off hand. I've looked in the config file and didn't see anything obvious. I haven't been able to figure out the steps required to reproduce this issue.....it just seems to happen out of the blue.

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Last edited by Teksonik on Wed Jan 13, 2016 4:37 am, edited 5 times in total.
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Re: Glacier White - A new skin for Dune 2

Postby satYatunes » Tue Jan 12, 2016 11:24 pm

I will take a look and get back.
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Re: Glacier White - A new skin for Dune 2

Postby Teksonik » Wed Jan 13, 2016 12:08 am

Thanks, this one has me baffled. :?

EDIT: Got a double tonight:

Image

I seem to be getting closer to reproducing this on a consistent basis. Seems to be related to working on a patch that uses MSEG's, saving it then Initializing a new patch while the LFO page is open but that doesn't always work.

The two blocks above are different colors so perhaps it's not the MSEG Cursor getting trapped or showing through but these blocks are located just where the cursor would be on the MSEG page. Once again if I switch skins while the image is corrupted the blocks will go away with the default and Hoverland skins but will reappear when switching to the Harbor Blue skin. Interesting if I switch to the Magnitude skin which is yours as well the blocks go away. So I'm not sure if there is a bug in D2 or the Harbor Blue skin. You say you've gotten the same issue so that seems to rule out something system specific here........
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Re: Glacier White - A new skin for Dune 2

Postby satYatunes » Mon Jan 18, 2016 1:56 am

I am not able to reproduce this consistently, thus makes it hard to fix. At times I get this error however it disappears if I change the preset. I will try some more but doesn't look very positive.
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Re: Glacier White - A new skin for Dune 2

Postby Teksonik » Mon Jan 18, 2016 2:42 pm

Have you ever been able to get this to happen when using the Default skin ? I have not. Maybe something in the .ini file, that's all I can think of. Everything else in the code is the same. I'll keep trying to make it happen with the Default.
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Re: Glacier White - A new skin for Dune 2

Postby Marcin » Tue Jan 19, 2016 8:54 am

Also I managed to get the trapped MSEG cursor again

All about the issue is missed "MSEGCursor.png" file in the "Harbor Blue" skin. Please copy it from Default.

@satYatunes - furthermore please check your e-mail.
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Re: Glacier White - A new skin for Dune 2

Postby Teksonik » Tue Jan 19, 2016 3:53 pm

Marcin wrote:All about the issue is missed "MSEGCursor.png" file in the "Harbor Blue" skin. Please copy it from Default.


From January 3rd in the Gothic Gold thread:

Teksonik wrote: MSEGCursor.png seems to be missing from the Harbor Blue skin. I've copied the cursor.png to the Harbor Blue folder so I'll see if that fixes the issue........


satYatunes wrote:The issue remains even after copying the image to skin folder.


I've gotten the issue after copying the MSEGCursor.png into the Harbor Blue skin folder including both of the screenshots above.
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Re: Glacier White - A new skin for Dune 2

Postby satYatunes » Tue Jan 19, 2016 8:30 pm

Marcin wrote:@satYatunes - furthermore please check your e-mail.


I have received the updated file. Thanks a lot for your help.

@Teksonic - Per Marcin's suggestion I have updated the configuration.ini file. I have sent it to you through e-mail. Please see if it resolves the problem.
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Re: Glacier White - A new skin for Dune 2

Postby Marcin » Tue Jan 19, 2016 8:45 pm

@satYatunes - one thing missed, sorry, please check mail box again.

I've gotten the issue after copying the MSEGCursor.png

Yeah, after many more tries I reproduced it again and the missed image was one of two reasons of the issue. The other reason is the transparency of the bottom backgrounds and this one must be fixed inside DUNE 2. We will fix it in the future's update, but at this moment the workaround is: image + non-transparent background under the MSEG area coordinates.
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