HYPNAGOGIA wrote:MT_ wrote:What is the huge skin and how to enable it? Can’t see an option to change skin in the Dune 3 Demo.
It may not be in the Demo version, but it's there
Thanks. Quite unusual place to put this setting to. I naturally looked for such setting in the “Settings” tab of Dune 3.
The “Huge” skin (effectively 200% compared with the “Small” one) is quite enough for HiDPI use.
HYPNAGOGIA wrote:It’s already time to create a scaleable user interface.
I'm not sure you can quite do that using bitmaps. I mean, you can give an option of multiple sizes, like DUNE3 does using images of different sizes, but one limitation of doing that using bitmaps is that it most likely won't be a one-size-fits-all kind of a thing.
Afaik, u-he, Arturia, and Reveal Sound all use bitmaps while still providing ability to gradually change zoom in the 100%-200% range.
HYPNAGOGIA wrote:Alternative to bitmaps in order to achieve a true scalability is to use vector-based graphics, but quite frankly, those generally tend to look like shit.
FL Studio uses vector graphics, and its UI still looks quite good.
HYPNAGOGIA wrote:I am specifically interested in UI for 200% — this zoom level is often used with 24-27" 4K monitors like Dell P2415Q (including me).
Disregarding the apparent gain in screen real-estate, it makes me wonder if it's really worth getting a 4K screen when you have to zoom in to see anything on it.
Looks like you confuse higher
resolution with higher
pixel density. 24″ 4K monitors are about higher
pixel density (High-DPI, HiDPI, Retina).
HYPNAGOGIA wrote:If you really need 200% zoom to see, wouldn't a nice 2K (1440p) monitor be a better option?
Regular FHD and QHD displays do not provide such clarity as 4K monitors. Especially when working with text, including programming and web development and even just web surfing, and elements of user interface of applications.
Other advantages of high-DPI are invisible interpixel grid and much less noticeable
crystal-inversion “fussing around” flickering thanks to smaller pixel and resulting partial compensation of flickering of nearby pixels.
Moreover, even if there were no 4K monitors on the market, but there were FHD monitors where each logical pixel was actually 2×2 physical pixels, I would buy such FHD monitor
just to overcome interpixel-grid visibility and crystal-inversion flickering. But fortunately, I’m able to use the
Dell P2415Q monitor for almost 4 years already.
HYPNAGOGIA wrote:24" 4K is good for games, in my opinion. Not so much for work.
Totally the contrary. The smaller atomic screen element is, the more pixel density is needed.
With games or videos, the entire screen is a monolithic thing, so the only thing that higher pixel density brings is a more realistic image.
With text, atomic element is much smaller — characters and lines their glyphs consist of. With regular low-DPI displays, the line a character glyph consists of is typically 1-pixel wide, and this is incredibly not enough for quality rendering given that those lines are not even always snapped to physical pixels, besides that there are also curves in characters that cannot be snapped to pixels and are therefore always antialiased and look more blurry on monitors with lower pixel density.
HYPNAGOGIA wrote:4K monitors are already about 5 years on the market and are now quite popular.
Yet I don't personally know anyone that has one, even among my tech enthusiasts friends, as they tend to run with the 1080p or even 2K 144Hz screens. Most of them say it's because of the price, but scaling is a factor for all of them. I myself am about to get a new screen because my old 1080p died, and I'll be going with a 27" 2K screen.
4K monitors are now quite affordable. For example, LG 24UD58 costs just about 300 $. Though it’s possible that affordability may depend on average wage in each specific country.