Marcin, since we have been going back and forth via email I thought it would be easier to keep track here and maybe someone has run into this before.
My Setup:
I have a Mid 2012 Mac Pro fully current on all updates and with NI. No crashing issues on my Mid 2012 Mac Book Pro fully current with updates.
My main system the Mac Pro is what I use Maschine in standalone as my primary DAW, I have checked this in KK standalone and get the same crashes.
The Problem:
When I load Dune 3 into Maschine everything works I have sound and all the presets and macros work fine, its when I try to edit it and load the UI I get a hard crash back to the desktop, the same in KK.
Now here is where things get interesting when I load the Maschine or KK plug-in into Cubase or Ableton then load Dune 3 it works fine and the UI loads right up with no issues.
Things I have tried:
I have tried deleting all Dune 3 files and reinstalling 3 times now.
Reinstalled KK deleting everything I could find no change.
I have looked at any file differences between my Mac book and Mac Pro not finding anything.
I have pulled all VST's and AU's and did full rescanned leaving only Dune 3 with no luck.
Anyone have ideas or things to try, I would like to have my fav VST working in Maschine?
Below is a snippet of thread 0 where the crash seems to be Machine and KK look identical.
Process: Maschine 2 [10469]
Path: /Applications/Native Instruments/*/Maschine 2.app/Contents/MacOS/Maschine 2
Identifier: com.native-instruments.Maschine 2
Version: 2.8.3 [R769] (2.8.3 [R769], Copyright © 2019 Native Instruments GmbH)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Maschine 2 [10469]
User ID: 501
Date/Time: 2019-07-01 18:51:16.478 -0400
OS Version: Mac OS X 10.14.5 (18F132)
Report Version: 12
Anonymous UUID: EA05EFCF-5037-C22B-9C8F-43D85C258AC4
Time Awake Since Boot: 3700 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000020
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [10469]
VM Regions Near 0x20:
-->
__TEXT 0000000101848000-000000010431e000 [ 42.8M] r-x/rwx SM=COW /Applications/Native Instruments/*/Maschine 2.app/Contents/MacOS/Maschine 2
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.audiounit.SynapseAudio.DUNE3.vst 0x000000010e47e10f CWTEditor::loadBitmapsAndSizes(bool) + 671
1 com.audiounit.SynapseAudio.DUNE3.vst 0x000000010e47d352 CWTEditor::CWTEditor(CControlListener*, VSTGUI::CFrame*, long, void*) + 1666
2 com.audiounit.SynapseAudio.DUNE3.vst 0x000000010e4d0fe2 ADEditor::initWTEditor() + 3298
3 com.audiounit.SynapseAudio.DUNE3.vst 0x000000010e4c3748 ADEditor::open(void*) + 1304
4 com.audiounit.SynapseAudio.DUNE3.vst 0x000000010e3db7f4 AudioEffect::dispatcher(int, int, long long, void*, float) + 196
5 com.audiounit.SynapseAudio.DUNE3.vst 0x000000010e3dd463 AudioEffectX::dispatcher(int, int, long long, void*, float) + 1331
6 com.audiounit.SynapseAudio.DUNE3.vst 0x000000010e3dc266 AudioEffect::dispatchEffectClass(AEffect*, int, int, long long, void*, float) + 70
7 com.native-instruments.Maschine 2 0x0000000102ba3189 NI::HOSTING::VST2Editor::createPluginWindow(NI::UIA::WindowBase&, NI::UIA::WindowState const&) + 281
8 com.native-instruments.Maschine 2 0x00000001022d14f5 NI::MASCOMMON::DATA::PluginWindow::createPluginWindow(NI::UIA::WindowBase&, NI::UIA::WindowState&) + 501
9 com.native-instruments.Maschine 2 0x00000001026f8ed3 NI::MASCHINE::DATA::PluginWindowHandler::createFloatingWindow(NI::UIA::WindowBase&, std::__1::function<void ()> const&) + 195
10 com.native-instruments.Maschine 2 0x00000001026f8931 NI::MASCHINE::DATA::PluginWindowAccess::createPluginWindow(NI::MASCHINE::DATA::Maschine&, NI::MASCOMMON::DATA::Slot&, NI::MASCHINE::DATA::PluginHost&) + 305
11 com.native-instruments.Maschine 2 0x00000001026f8421 NI::MASCHINE::DATA::PluginWindowAccess::updatePluginWindowsInChain(NI::MASCHINE::DATA::Maschine&, NI::MASCOMMON::DATA::Chain const&, bool) + 161
12 com.native-instruments.Maschine 2 0x00000001026f834e NI::MASCHINE::DATA::PluginWindowAccess::updatePluginWindows(NI::MASCHINE::DATA::Maschine&) + 270
13 com.native-instruments.Maschine 2 0x0000000102a622d2 NI::MASCHINE::GUI::Root::onCustomProcess(bool) + 162
14 com.native-instruments.Maschine 2 0x0000000102a92535 NI::MASCOMMON::GUI::WidgetHelper::recursivelyDispatchOnCustomProcess(NI::NWL::Widget&) + 37
15 com.native-instruments.Maschine 2 0x00000001018c15af nod::signal_type<nod::singlethread_policy, void ()>::operator()() const + 63
16 com.native-instruments.Maschine 2 0x0000000101c6f1f1 NI::MASCHINE::DATA::Maschine::onStateChanged() + 33
17 com.native-instruments.Maschine 2 0x00000001018c15af nod::signal_type<nod::singlethread_policy, void ()>::operator()() const + 63
18 com.native-instruments.Maschine 2 0x0000000102bd144d NI::ML::TM::TransactionManager::processTransactionObjects(std::__1::set<std::__1::weak_ptr<NI::ML::TM::TransactionObject>, std::__1::owner_less<std::__1::weak_ptr<NI::ML::TM::TransactionObject> >, std::__1::allocator<std::__1::weak_ptr<NI::ML::TM::TransactionObject> > > const&) + 333
19 com.native-instruments.Maschine 2 0x0000000102bd09b5 NI::ML::TM::TransactionManager::process() + 2197
20 com.native-instruments.Maschine 2 0x0000000101c7056a NI::MASCHINE::DATA::Maschine::onTimer() + 298
21 com.native-instruments.Maschine 2 0x0000000102b7e4c2 NI::MASCOMMON::Instance::onEvent(unsigned int, NI::UIA::EventData*) + 50
22 com.native-instruments.Maschine 2 0x00000001038322ae NI::UIA::EventTimerManager::notifySubscribers() + 142
23 com.apple.Foundation 0x00007fff33229ceb __NSFireTimer + 80
24 com.apple.CoreFoundation 0x00007fff30f7e8b5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
25 com.apple.CoreFoundation 0x00007fff30f7e461 __CFRunLoopDoTimer + 864
26 com.apple.CoreFoundation 0x00007fff30f7df9a __CFRunLoopDoTimers + 330
27 com.apple.CoreFoundation 0x00007fff30f5f5e4 __CFRunLoopRun + 2141
28 com.apple.CoreFoundation 0x00007fff30f5eb35 CFRunLoopRunSpecific + 459
29 com.apple.HIToolbox 0x00007fff3023d96b RunCurrentEventLoopInMode + 292
30 com.apple.HIToolbox 0x00007fff3023d6a5 ReceiveNextEventCommon + 603
31 com.apple.HIToolbox 0x00007fff3023d436 _BlockUntilNextEventMatchingListInModeWithFilter + 64
32 com.apple.AppKit 0x00007fff2e5d7987 _DPSNextEvent + 965
33 com.apple.AppKit 0x00007fff2e5d671f -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1361
34 com.apple.AppKit 0x00007fff2e5d083c -[NSApplication run] + 699
35 com.apple.Foundation 0x00007fff3326ed18 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 1119
36 com.apple.Foundation 0x00007fff33276742 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 131
37 com.native-instruments.Maschine 2 0x0000000102b89330 main + 448
38 libdyld.dylib 0x00007fff5cf233d5 start + 1
Dune 3 Crashing Maschine and KK in StandaloneModerators: Christophe, Mark
2 posts
• Page 1 of 1
Re: Dune 3 Crashing Maschine and KK in StandaloneI have found a work around for Maschine standalone, when loading any presets or the Dune 3 plug-in make sure to save the preset or a project file for some reason it starts working fine after like its cashing something. For KK standalone there is nothing I can think of since it opens the UI from the get go not giving you the chance to try this.
2 posts
• Page 1 of 1
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