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fegyo wrote:If you edit voices separately, it's very easy to get lost which voice you edit now
fegyo wrote:polyphony its a similar issue. Make 8 copies and you get 128 voices not only 24
fegyo wrote:who said? if you play two monophonic sounds just pressing by 1 key at one time , do you play monophonicly or polyphonicly?
fegyo wrote:who said? if you play two monophonic sounds just pressing by 1 key at one time , do you play monophonicly or polyphonicly?
Kriminal wrote:how many notes are you playing?
fegyo wrote:Kriminal wrote:how many notes are you playing?
max 10
24 notes means you use 20 fingers, nose, mouth and 2 elbows
the right way is to make richer 1 note sound.
Kriminal wrote: but with 16 note polyphony, you can run out of polyphony with long release times etc....
fegyo wrote:Teksonik,
AMT controls how many voices are active. I didnt mean you have to use only identical copies of voices . If you want to play octave for example, make copy of voice , increase pitch by 12 cents only on copied voice and you got the same result playing just one note.
Adding 1 harmonic frequency to generator means the same as playing octave.
digitalboytn wrote:I would like DUNE 3 to have total of 24 voices of polyphony
digitalboytn wrote:and I would like to be able to independently assign each oscillator to a separate filter and then choose to run those filters in parallel or in series.
digitalboytn wrote:It doesn't seem like an unreasonable request to me...
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