ya so another....this particular one i have mentioned before. but i want to know if it has been fixed, can the internal testers verify this
When you render2wav, it will add a few msecs gap in the beginning of the wav. So if you render any instrument or sample in between your sfs and import the wav in another sfs with the same temp, it will sound SHIT, because wav is off by msecs.
so i want to know if this bug is fixed ? and yes it is a bug because the wav file and the asio playback must be exactly the same.