Sub Bass Help.

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Sub Bass Help.

Postby LeVzi » Thu May 05, 2011 2:16 pm

Basically the Amp ADSR, I'm having a bit of trouble smoothing it out with a big sub bass i'm trying to create. Nothing special , not thing new, just a sine wave with a couple of voices and detunement, but it's a bit clicky and lengthing the attack and allowing for a bit of release doesn't seem to help unless I use a very long attack. Is it my imagination or is the ADSR in this case not very sensitive ? Or is it the retrig on the oscillators causing it, and come to think of it, how do I disable that anyway ?
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Re: Sub Bass Help.

Postby DaZoid » Thu May 05, 2011 2:51 pm

check out if it helps to set Sustain and/or Release a bit higher.
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Re: Sub Bass Help.

Postby Christophe » Thu May 05, 2011 3:51 pm

are you using DUNE ?
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Re: Sub Bass Help.

Postby LeVzi » Thu May 05, 2011 7:12 pm

ccarrieres wrote:are you using DUNE ?


lol sorry, it helps to mention the plug I am talking about.

Yes I am using dune. I have the decay and sustain up full. The attack is about halfway, and the release is the same, but it is still "clicky"
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Re: Sub Bass Help.

Postby HYPNAGOGIA » Thu May 05, 2011 8:10 pm

Try upping the voices count.
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Re: Sub Bass Help.

Postby LeVzi » Fri May 06, 2011 9:48 pm

HYPNAGOGIA wrote:Try upping the voices count.


Thanks, this actually works, but why ? >< lol I dont get it.
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Re: Sub Bass Help.

Postby HYPNAGOGIA » Sat May 07, 2011 12:13 am

I'm not a Dune expert, I'm sure someone else can offer a better explanation, but the way I see it, you ran out of voices. That's why it was making clicking sound, since it didn't had enough to finish previous notes when they got interrupted by the following. Something like that :lol:
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Re: Sub Bass Help.

Postby DaZoid » Sat May 07, 2011 6:57 am

HYPNAGOGIA wrote:I'm not a Dune expert, I'm sure someone else can offer a better explanation, but the way I see it, you ran out of voices. That's why it was making clicking sound, since it didn't had enough to finish previous notes when they got interrupted by the following. Something like that :lol:


Sounds reasonable. I think I also had this problem once and solved it this way.
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Re: Sub Bass Help.

Postby LeVzi » Sat May 07, 2011 8:51 pm

well it definately works, thank you :)
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Re: Sub Bass Help.

Postby ooddaa » Fri May 20, 2011 8:52 pm

That's something I run into a lot in DUNE. I wonder if it makes sense to have the polyphony and voices linked somehow? Or perhaps polyphony becomes a multiple of the #voices.
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