DUNE: "Pitch" 1 octave instead of 2 tones?

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Re: DUNE: "Pitch" 1 octave instead of 2 tones?

Postby Mark » Thu Jun 02, 2011 12:18 pm

Click on the two (for both pitch up and down) and drag your mouse until it says 12. Note that this is global, so will affect all your patches
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Re: DUNE: "Pitch" 1 octave instead of 2 tones?

Postby Teksonik » Fri Jun 03, 2011 12:09 pm

Hmmm never really noticed this was Global before as I usually leave Pitch Bend at +-2 but it really should be saved with each patch rather than Global...........looks like the setting is stored within each bank file...........
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Re: DUNE: "Pitch" 1 octave instead of 2 tones?

Postby Mark » Fri Jun 03, 2011 12:31 pm

+1
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Re: DUNE: "Pitch" 1 octave instead of 2 tones?

Postby Mark » Fri Jun 03, 2011 10:47 pm

You could, of course, use PWheel as a source in the mod matrix and set pitch semi as destination. Set global pitch wheel assignment to zero. That way different patches can have different pitch bends.
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Re: DUNE: "Pitch" 1 octave instead of 2 tones?

Postby Teksonik » Fri Jun 03, 2011 10:54 pm

That's a good idea......... :)


Edit: Ooooh and you can then tune each Osc to a different Pitch Bend although I'm not sure if I'd ever want to.....or tune each of the 8 layers differently using Voice Number........

I pretty much just stick with +-2 for leads and such........
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Re: DUNE: "Pitch" 1 octave instead of 2 tones?

Postby Mark » Fri Jun 03, 2011 11:09 pm

You might get some nice sync effects if you did that with sync'd oscillators. FM might be worth experimenting with too.
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