Would be very cool if we could load some OSC wave forms into Dune.
Would be very cool if we could load custom waves into LFOs.
mmmmmmmmmmmmmmmm Dune
Moderators: Christophe, Mark
HYPNAGOGIA wrote:I'm just wondering how those would be shared. I guess you'd have to send a waveform along with the patch.
Teksonik wrote:That would be the way to go with single cycle wavs since they are so small.....if .sfz support was added (I don't think that will happen anyway) you'd have to send the samples/sfz file with the patches.
HYPNAGOGIA wrote:Support for SoundFont (sfz and sf2) files would be an option only whether you'll use SoundFonts or not, but it will be permanently visible on the GUI. Being that they are multi-sampled files, you will need a mean to swift through them. Making it visible on the GUI is rather obvious way to do it; ModMatrix doesn't seem like a good place for it.
Another thing to consider is the size of these files. SoundFonts can hold samples of any sizes, so your patches might get quite big. And while we're on that, I'm guessing that passes the use of waveforms, since they would cease to be that. Realistically, there wouldn't be anything to stop you from using eight 3 minute samples, encoded in 96KHz in 24-bit rate, right?
Unless you guys have some good options to overcome all those issues, quite frankly, thinking about it, I just don't see that kind of support coming. Loading a .wav waveform, sure, but SoundFonts? As much as the idea of loading each waveform to separate voices using SoundFont sounds enticing, no, sorry, I don't see it coming.
HYPNAGOGIA wrote:Support for SoundFont (sfz and sf2) files would be an option only whether you'll use SoundFonts or not, but it will be permanently visible on the GUI. Being that they are multi-sampled files, you will need a mean to swift through them. Making it visible on the GUI is rather obvious way to do it; ModMatrix doesn't seem like a good place for it.
Another thing to consider is the size of these files. SoundFonts can hold samples of any sizes, so your patches might get quite big. And while we're on that, I'm guessing that passes the use of waveforms, since they would cease to be that. Realistically, there wouldn't be anything to stop you from using eight 3 minute samples, encoded in 96KHz in 24-bit rate, right?
Unless you guys have some good options to overcome all those issues, quite frankly, thinking about it, I just don't see that kind of support coming. Loading a .wav waveform, sure, but SoundFonts? As much as the idea of loading each waveform to separate voices using SoundFont sounds enticing, no, sorry, I don't see it coming.
Kriminal wrote:
i can have a single cycle wavefrom sampled on every note, from a hardware synth, and use that, the file would still be tiny.
i think user wavetable are a better idea myself tho, along with an app or at the very least in depth instructions for everyone to create them
Kriminal wrote:sfz's are good for several things, one being multi samples
i can have a single cycle wavefrom sampled on every note, from a hardware synth, and use that, the file would still be tiny.
Teksonik wrote:Nobody said anything about Soundfonts...........
Who cares if "your patches might get quite big"? The concept would be to increase the types of sounds DUNE can create. Single cycle wavs although a welcome addition would only bring a limited amount of new sound colors to the palatte....while sfz support would bring a huge new capability to DUNE
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