i can generate any wavetable in any size waveform samples 2048 is fine but does dune use an additive engine for the wave osc as 2048 samples in the sampling domain when up sampled through a transpose engine will give aliasing after about 2-3 octaves
being f0-24 cents in tune for a sampler instrument it would only give you a transpose engine of f3 or f4 before it started to fold back on its self with band limited waveforms
i can make very smooth transistions
i do a lot of sync of wavefroms as asr10 does not have sync so to get that sound i have to create wavetables to do that
same for resonant filter emulations as the ensoniqs dont have resonant filters
i can do robotic voice versions aswell or speaking voice but 70 waves limit would be dificult for that but the wavefusion would be fine
https://rapidshare.com/files/2300887779 ... vetable.7zthis is a wavetable that i did for the prophet vs emulation in the sharc dsp card of the scope system
i sent them this wav file so they could here it in full then i sliced it up into 256 samples for them to use as single cycle spectra
the only thing that is missing from scope is a user wave scanning osc like in wavefusion but with open scope comming it will be easy as you can write your own c++ dsp code and impliment its use on the dsp cards
but i can write smoth single cycles so that the morph over time for use in the dune
will dune read full audio path wavetables like the wavefusion or will it have to be single cycle 70 single waves of 2048 each
also what bit depth are they are they 32bits floating point as i do mine in 16bits due to being used in hardware samplers