Hi! Just had a strange bug. To get my modwheel to run with Dune II in FL-Studio, I have to link it to the channel-pitch and then, in the Dune 2 channel setting, have to thick "send pitch bend range" in order to make my keyboards modwheel to work with the one on dune 2.
But this caused that my filter env attack everytime I hit record (or stop) automatically got shut down to zero.
I could solve this bug with the help of the FL-Support, by right-clicking the filter env attack knob and chose "midi-forget".
I asked what in detail happend end the support wrote: "I think all that happened is the makers of Dune left in that MIDI link by default by accident when it is installed."
So I just wanted to let you guys know so you can maybe check if that's an actual bug.
(Maybe) Midi link causes FL-Studio to reset filter env atk.Moderators: Christophe, Mark
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(Maybe) Midi link causes FL-Studio to reset filter env atk.My soundbank "Dark Cyberpunk" for Dune 2 with 40 patches: https://www.youtube.com/watch?v=JEVGqIAQ2rU
Re: (Maybe) Midi link causes FL-Studio to reset filter env aI think this behaviour was related to midi learn function.
Try right clicking the filter envoy attack and select midi forget. Peace, luv and aciiid ---=u f o=--- /Radiation Mutant / Snee-Nee-Iq
Re: (Maybe) Midi link causes FL-Studio to reset filter env aYeah that is what we did, it was already solved when I posted it here.
I just wanted to let you know that with send pitch bend range turned on, in order to make the modwheel usable, Dune II automatically seems to get weird with the filter attack env until you do midi forget. My soundbank "Dark Cyberpunk" for Dune 2 with 40 patches: https://www.youtube.com/watch?v=JEVGqIAQ2rU
Re: (Maybe) Midi link causes FL-Studio to reset filter env aEven at version 12 FL Studio remains baffled by Midi including the Mod Wheel and Aftertouch. What happens if you establish a Global Link for the MW ? Multilink Controllers--->Override Generic Links.
I just tried sending DUNE 2 every CC number and the Filter Env did not respond. I've seen a similar report to yours in the past but can't remember the outcome. I got the same thing in Sylenth 1 where moving the Mod Wheel would cause the Amp Env Decay to move and that's with a week old install of the latest version of S1 so I know I've never setup a link. Unlearn Midi worked in that case as well. Like I said FL is really wonky when it comes to Midi. It's the only DAW I own that makes you set up the Pitch Wheel, Mod Wheel, and Aftertouch...........
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