render to wav is adding space at the beginning of wav. i am trying to render out loops from in between my track and re construct them in a new sfs. now when i queue the samples & play it abruptly stops and plays the next sample wav. Earlier version of orion, i think 7 i am sure did not have this problem.
i even opened the wav file to find a gap in the beginning of each wav sample! clearly when i am rendering from in between a song, i dont need these GAPS!! i want the sound to start exactly at wav 0.00 position, since i rendering a sample between continuous audio stream.
perhaps there is some option to disable this?
Render to wav misbehaving ( 7.62 )Moderators: Christophe, Mark
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Render to wav misbehaving ( 7.62 )There was a bug i talked a lot in the past.
I tend to work the same way and i had problems of rendered wave loops from orion. Put your ppq settings to maximum and also do you use any plugins as inserts that can cause latency? I bought a new pc sometime now (core i7) and 2 times i render things seems fine atm. I have to further check it tho to be sure. Emu1212m | Alesis micron | Edirol pcr500 | FOCAL CMS 50 | Senheiser hd 25-1 II | Core i7 etc
Render to wav misbehaving ( 7.62 )thanks VA, i did try to set higher ppq and PDC, but still the gap is there.
i think rich must have changed the behavior of the renderer to introduce a small delay. if that is the case then it should be an option if i want to add a gap or not.
Render to wav misbehaving ( 7.62 )Pdc can cause some latency try with pdc off.
Emu1212m | Alesis micron | Edirol pcr500 | FOCAL CMS 50 | Senheiser hd 25-1 II | Core i7 etc
Render to wav misbehaving ( 7.62 )tried both, no difference
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