DonnieAlan wrote:That's very helpful, thanks. You've confirmed a few things for me as well. I get there is no "one way" to do this.
Like you, I'm always trying for that something new and different. Appreciate the response.
"No none way" also means, that there is no "no one way". There´s often a best Practice for certain Sounds. Similar Results can often be achieved with other Methods, but definately not always.
A general Problem in Sound Design is, that you don´t know how to make certain Sounds before you have made them.
But back to your Question.
Some general Aspects:
- high Frequency Spectrum. They are hard to make, often unique and essential for the Filters.
- suitable for the Import in the WT Editor? Can be transformed?
The Rest depends on your Targets. Experience: the Results are often different in the End. Making a WT from a soft Korg Choir Pad will end in disappointing Results if you compare them with the Source Material - while you´ll maybe just stumple over interesting VOX Characteristics while just experimenting with folding and drawing Waves.
Let´s say it like this: any Source Material that is interestig for you and ends up in Inspiration to work on is suitable (if you import it the right way). But don´t expect Omnisphere-Sound from just one Wavetable. You are working with DUNE and have really unique Possibilities to layer Characteristics, to split and combine them any Way you want to.
It´s difficult to express in English ... sometimes I stumble over primitive Sounds that I absolutely don´t like, but they have a certain Type of "Noise", a Characteristic so I just start editing the SC Spectrum (mainly 1-20) and frequently end up with sth. I <3.
DUNE is perfect for that way to work. Streamlined and powerful but not an endless Black Hole.
cheers!