by DonnieAlan » Sat May 08, 2021 3:13 pm
What you all are saying here is sort of what I suspected. I know I can load the same sample into all 8 voices, OSC 3 and tweak each from there with tuning, etc. I've done that before. I was wondering about the unison engine itself like you have for OSC 1 & 2 for the waveforms, FM, or WT's. But it may not be feasible, as has been said. For one thing, it would eat up CPU pretty quickly I suspect. Dune 3 is already not exactly light on the resources if you start layering up and using all 8 voices to make a patch, especially if you use 2 or 3 osc per voice. Just for fun I tried that to see what would happen. I created a patch using 1 voice with all 3 OSCs. Then copied it to 2, and then 3. That's about as far as I could go before my CPU was clogging up. Of course YMMV depending on your system. Mine's a bit older and needs an upgrade.
But even with a more powerful system, I suspect that allowing user samples to access the unison engines in OSCs 1 or 2 would still be a strain on CPU.