Dune 3 more lfos and mods

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Dune 3 more lfos and mods

Postby Deleted user » Sun Sep 05, 2021 11:34 am

HI any way we can get even more lfos and msegs (maybe double the current amount)? This way each layer can have entirely different modulation parameters than other layers. Currently sharing lfo 1 parameters on several destinations and so forth. I know I can just load a new instance of Dune 3. However if it is possible without taxing the CPU any more then this is my wish.
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Re: Dune 3 more lfos and mods

Postby Richard » Mon Sep 06, 2021 7:10 am

One thing you could do is to set the LFO to Poly mode, then you can tweak that LFOs rate/amt via the mod matrix individually per voice. So then it is more like having 24 LFOs in total, with just the shapes fixed. Another trick you could use for somewhat faster modulations is to use an oscillator as the modulation source, which can be done per voice. Lastly since v3.4 you can load wav files into each layer separately, which can be used as modulation sources as well.
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Re: Dune 3 more lfos and mods

Postby Deleted user » Mon Sep 27, 2021 5:57 pm

Thanks Ill check it out.
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