Dune 3.5 GUI's Released - Huge Size [ May 2022 ]

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Dune 3.5 GUI's Released - Huge Size [ May 2022 ]

Postby - THE INTRANCER - » Thu May 12, 2022 8:34 pm

For anyone interested, I've created a set of interfaces for Dune 3.5, a project that initially started last year. These are in the huge format size only. The link to my site to download and see screenshots of them is below.


Synapse Dune 3.5 [ Huge - Set Of GUI's Released - May 2022 ]
Last edited by - THE INTRANCER - on Fri May 13, 2022 10:44 pm, edited 2 times in total.
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Re: Dune 3.5 GUI's Released - Huge Size [ May 2022 ]

Postby - THE INTRANCER - » Fri May 13, 2022 7:57 pm

Just some info to add here to address some minor text clarity issue with the dark space style 'Space 6' and 'Space 7' when 'Swarm' type is selected. The issue can be fixed by copying over the graphic file OscTypeRateBack.png from the Smoothe 6 folder. :)
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Re: Dune 3.5 GUI's Released - Huge Size [ May 2022 ]

Postby Mark » Tue May 17, 2022 1:36 pm

Looking good. Thank you for your work and sharing. They must have taken ages!
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Re: Dune 3.5 GUI's Released - Huge Size [ May 2022 ]+New Upd

Postby - THE INTRANCER - » Sun May 22, 2022 1:53 am

Golden Abstract + UI Updates & Extras - Now Available.

7_Abstract + UI Updates & Extras

Abstract - Is a single skin which contains the latest updates and extra files which can be used with other skins.

New features included in this set include the transparent modulation targeting feature.

Folders included within the skin include:

Backgrounds (Includes a range of colours)

Filter Effect Route Popup (Includes a range of colours)

Arp Button Set (A set of alternate arp buttons for this particular skin)


Abstract is unique in including big graphical changes to the waveform editors.
Last edited by - THE INTRANCER - on Sun May 22, 2022 2:25 am, edited 1 time in total.
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Re: Dune 3.5 GUI's Released - Huge Size [ May 2022 ]

Postby - THE INTRANCER - » Sun May 22, 2022 2:22 am

Mark wrote:Looking good. Thank you for your work and sharing. They must have taken ages!


Yeah, it can take considerable time and patience to design interfaces. Dune 3.5 isn't quite as complicated as some GUI development projects I've done, like UHEs Hive, for example. But it is from a graphical standpoint, with so many graphical elements there are to change. Scripting is simpler than say, Hive, but at the same time, it really depends on how much time you want to spend there.
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