HYPNAGOGIA wrote:I'll just leave this here, so you all can see how this whole thing with skin sizes came to be.
It's not that there isn't a support for high resolution screens, but seems that, because MacOS does this resizing thing automatically, they should've started from 8K or even 10K to accommodate something that's in web design referred to as "@2x images". That, in itself, would've been a solution for this whole thing. You would get super-high resolution images that would be automatically scaled down by the OS to fit the 4K/5K space, basically resulting in a Huge skin with a high pixel density.
No, that would not have made any difference at all to the end result. Nobody runs their 5k iMac at 100% scaling. Nobody. At that resolution the mouse cursor is too small to see. If you have a 5k Mac, it will almost certainly be running at 200% scaling, so your 5k image will look spectacular if scaled. (With 200% scaling, you reduce the size of the image to 50% of original.) The "@2x" and "@3x" is, I believe, iOS specific and probably not applicable to GUI design for macOS (but I could be wrong, I've never had to do any and I wouldn't bother for a website anyway). That said, there is possibly an equivalent image tag for these kinds of applications although, again, I don't see why I'd bother with it if I was designing something for myself. I'd be much more likely to simply change the anti-aliasing algorithm my software is using so that it is pin-sharp to start with.
HYPNAGOGIA wrote:Teksonik wrote:So why didn't Rich and/or Marcin or any of the sound designers, beta testers etc not report this issue early on ?
Unlike regular PC monitors where you can have panels from 21.5" to 40" all having the same exact resolution, for Retina displays 12", 13", 15.6", 21.5" and 27" will all have different resolutions.
Yes, you can have that but you can also have screens that are the same size but have completely different resolutions. e.g. My old laptop had a 13.3" screen that was only 1366x768 but my last 13.3" laptop came with either a 1920x1080 screen or a higher res 2k screen. So, if anything, the problem is harder with PCs than with Macs.
The solution is to make a skin for the biggest resolution for Retina displays and basically make it twice that size. Currently that's 27" 5K Retina with reported resolution of 5120×2880. That means, to get pixel density that's 4 times higher, you need a skin that will work for a 10,240 x 5760 resolution. From there, the OS will handle the resizing of it.
Dude, you are completely wrong here. What happens at 100% scaling is one pixel equals one pixel. It won't matter how much bigger than that your image is, it won't look any different from the 5k version. In fact, it's likely to look worse because it will have to scale to fit in the available space. The whole 4x thing comes about because the OS is making everything look twice as big - twice as many pixels wide and twice as many high, so it uses four pixels to represent each pixel from the scaled output. This allows for sharper anti-aliasing, which may make your image look a teeny-weeny bit better.
I don't really care since I'll never buy a Mac but out of general curiosity why aren't
all Mac users complaining ? What condition exists on some systems and not others. Monitor size or GPU card or what ?
I'm on the same page as you are.
I'm guessing size and type. Maybe not all use the latest devices with Retina screens. Also, sizes play a role, as this effect can be more observant on one size than on the other.[/quote]
I'm thinking that most users are smart enough to use a smaller skin on their scaled displays and that only a few nonces are trying to use the Huge skin.