I wish a ducking function for the Reverb.
I tried it with MSEG Note Off -> Reverb Dry/Wet in the Matrix but it doesnt sound clean. Always cracks at a new note.
Thanks for reading.
(This is a post to the authors of the Synth! No interests in discusing with users!)
DUNE3 - Ducking Effect For ReverbModerators: Christophe, Mark
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DUNE3 - Ducking Effect For ReverbLast edited by DeletedUser on Wed Jul 24, 2019 3:50 pm, edited 2 times in total.
Re: Ducking Effect For Reverbin Dune i assume?
easiest way is to use a gated reverb in the mixer send Windows 11 Home - 12th Gen Intel(R) Core(TM) i5-12400 2.50 GHz -32GB RAM
250GB SSD - 1TB HDD | M-Audio Oxygen 25 V
Re: Dune3 - Ducking Effect For ReverbDamn i always forget to mention the Synth! I'm sorry.
Yes, for Dune3 I edited the title right now. Mixer send? an exsample would be nice
Re: DUNE3 - Ducking Effect For ReverbI have it done this way now. But... hmm
Re: DUNE3 - Ducking Effect For Reverbdo you mean you want the reverb to stop on note off?
what host are you using? Windows 11 Home - 12th Gen Intel(R) Core(TM) i5-12400 2.50 GHz -32GB RAM
250GB SSD - 1TB HDD | M-Audio Oxygen 25 V
Re: DUNE3 - Ducking Effect For Reverb
If you flip MSEG 1 into a ramp down instead of ramp up it will shut off the Reverb on Note Off. Adjusting the break point on the right allows you to add some reverb as desired. That's if you're trying to cut the reverb off at note off...... You do not have the required permissions to view the files attached to this post.
Re: DUNE3 - Ducking Effect For ReverbNo No. It does exactly what i want in my .fxp file. "ducking" the sound while you press a note.
But sometimes it cracks at the beginning here.
Re: DUNE3 - Ducking Effect For Reverb
To what point ? Not sure why you'd want to "duck the sound while you press a note" but to each his own. Good luck I hope you find whatever you're looking for.......
Re: DUNE3 - Ducking Effect For Reverb
Duck the reverb. Not the sound. Because a modern production has clean ducked reverbs. The muddy reverbed Leads from the 90's are over.
Re: DUNE3 - Ducking Effect For Reverb
As Kriminal has mentioned and as shown in the video you posted maybe it's a job better handled by your DAW. I hope you get whatever you're looking for but there are already a lot of feature requests for Dune 3 so take a number and get in line. There are FR's that have been asked for by more than one person so they make take priority but you never know what Synapse will add with each update. Perhaps you'll get lucky. For the record I don't hear any clicking in the patches you posted even with rapid play. It seems to me if you wanted to avoid "muddy reverbed Leads from the 90's" you wouldn't drench it in Reverb in the first place as it's the tails that will muddy up a mix but like I said to each his own.
Re: DUNE3 - Ducking Effect For Reverbyep, you need to sidechain the reverb to get the gated reverb sound.... which is from the 80s
Windows 11 Home - 12th Gen Intel(R) Core(TM) i5-12400 2.50 GHz -32GB RAM
250GB SSD - 1TB HDD | M-Audio Oxygen 25 V
Re: DUNE3 - Ducking Effect For Reverb yeah... you can do it with sidechain (carrier is orignal signal). But... I would love it in Dune3 directly As said. Check Toraverb2
Re: DUNE3 - Ducking Effect For ReverbAnd people ... Let's stick a point for a proper discussion.
Just because a function does not make sense to you does not mean it makes no sense to others. This forum is called "Wishlist" and was created by the authors of the software so that users can give ideas to the authors. In general, it is not necessary to discuss the benefits of a function with other users. Only my modest opinion.
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